| IARSystemSupport::OnPinComponent()
|
Module |
|
Header |
/Engine/Plugins/Runtime/AR/Microsoft/HoloLensAR/Source/HoloLensAR/Public/HoloLensARSystem.h |
Include |
#include "HoloLensARSystem.h" |
Source |
/Engine/Plugins/Runtime/AR/Microsoft/HoloLensAR/Source/HoloLensAR/Private/HoloLensARSystem.cpp |
virtual UARPin * OnPinComponent
(
USceneComponent * ComponentToPin,
const FTransform & PinToWorldTransform,
UARTrackedGeometry * TrackedGeometry,
const FName DebugName
)
Pin an Unreal Component to a location in the world. Optionally, associate with a TrackedGeometry to receive transform updates that effectively attach the component to the geometry.
the UARPin object that is pinning the component to the world and (optionally) a TrackedGeometry