| FMovieSceneSpawnRegister::SetupDefaultsForSpawnable()
|
Module |
|
Header |
/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
Include |
#include "Misc/LevelSequenceEditorSpawnRegister.h" |
Source |
/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp |
virtual void SetupDefaultsForSpawnable
(
UObject * SpawnedObject,
const FGuid & Guid,
const TOptional< FTransformData > & TransformData,
TSharedRef< ISequencer > Sequencer,
USequencerSettings * Settings
)
Setup a new spawnable object with some default tracks and keys
Parameter |
Description |
---|---|
SpawnedObject |
The newly spawned object. This may be NULL in the case of a spawnable that has not yet bneen spawned. |
Guid |
The ID of the spawnable to setup defaults for |
TransformData |
The transform of the object to be spawned. This will usually be valid in the case of converting a possessable to a spawnable. |
Sequencer |
The sequencer this spawnable was just created by |
Settings |
The settings for this sequencer |