ULiveLinkMessageBusFinder::ConnectToProvider

Connects to a given Message Bus Provider and returns a handle to the created LiveLink Source

Windows
MacOS
Linux

References

Module

LiveLink

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkMessageBusFinder.h

Include

#include "LiveLinkMessageBusFinder.h"

Source

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkMessageBusFinder.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LiveLink")
static void ConnectToProvider
(
    FProviderPollResult & Provider,
    FLiveLinkSourceHandle & SourceHandle
)

Remarks

Connects to a given Message Bus Provider and returns a handle to the created LiveLink Source

Parameters

Parameter

Description

Provider

The provider to connect to.

SourceHandle

A handle to the created LiveLink Source, lets you query information about the created source and request a shutdown

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