| FFastArraySerializer
|
Module |
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Header |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h |
Include |
#include "LobbyBeaconState.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FLobbyPlayerStateInfoArray : public FFastArraySerializer
Struct for fast TArray replication of lobby player state
Name | Description | ||
---|---|---|---|
|
ALobbyBeacon... |
AddPlayer ( |
Create and replicate the appropriate player state for the new player |
|
DumpState() |
Output current state of players to log |
|
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GetAllPlayers() |
Get all players in the lobby |
|
|
const TArray... |
GetAllPlayers() |
|
|
GetNumPlayers() |
||
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ALobbyBeacon... |
GetPlayer ( |
Get an existing player |
|
ALobbyBeacon... |
GetPlayer ( |
Get an existing player |
|
NetDeltaSerialize ( |
Implement support for fast TArray replication |
|
|
RemovePlayer ( |
Remove an existing player from the lobby |