| UObjectBase
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Module |
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Header |
/Engine/Plugins/Media/MediaCompositing/Source/MediaCompositing/Public/MovieSceneMediaSection.h |
Include |
#include "MovieSceneMediaSection.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UMovieSceneMediaSection : public UMovieSceneSection
Implements a movie scene section for media playback.
Name | Description | ||
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bLooping |
Should the media player be set to loop? This can be helpful for media formats that can use this information (such as exr sequences) to pre-cache the starting data when nearing the end of playback. |
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bUseExternalMediaPlayer |
If true, this track will control a previously created media player instead of automatically creating one. |
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UMediaPlayer &#... |
ExternalMediaPlayer |
The external media player this track should control. |
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MediaSoundComponent |
The media sound component that receives the track's audio output. |
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UMediaSource &#... |
MediaSource |
The source to play with this video track. |
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UMediaTexture &... |
MediaTexture |
The media texture that receives the track's video output. |
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StartFrameOffset |
Offset into the source media. |
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|
float |
ThumbnailReferenceOffset |
The reference frame offset for single thumbnail rendering |
Name | Description | |
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UMovieSceneMediaSection ( |
Create and initialize a new instance. |
Name | Description | ||
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UMediaSource... |
GetMediaSource() |
Get this section's video source. |
|
float |
GetThumbnailReferenceOffset() |
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SetMediaSource ( |
Set this section's video source. |
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SetThumbnailReferenceOffset ( |
Set the thumbnail reference offset |
Name | Description | ||
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |