Module |
|
Header |
/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeEditingContract.h |
Include |
#include "IMeshEditorModeEditingContract.h" |
bool FindEdgeSplitUnderInteractor
(
class UViewportInteractor * ViewportInteractor,
const UEditableMesh * EditableMesh,
const TArray< FMeshElement > & EdgeElements,
FEdgeID & OutClosestEdgeID,
float & OutSplit
)
Given an interactor and a mesh, finds edges under the interactor along with their exact split position (progress along the edge). Returns true if we found a split position.