IMeshEditorModeEditingContract::FindEdgeSplitUnderInteractor

Given an interactor and a mesh, finds edges under the interactor along with their exact split position (progress along the edge).

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References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeEditingContract.h

Include

#include "IMeshEditorModeEditingContract.h"

Syntax

bool FindEdgeSplitUnderInteractor
(
    class UViewportInteractor * ViewportInteractor,
    const UEditableMesh * EditableMesh,
    const TArray< FMeshElement > & EdgeElements,
    FEdgeID & OutClosestEdgeID,
    float & OutSplit
)

Remarks

Given an interactor and a mesh, finds edges under the interactor along with their exact split position (progress along the edge). Returns true if we found a split position.

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