Module |
|
Header |
/Engine/Plugins/Enterprise/StaticMeshEditorExtension/Source/MeshProcessingLibrary/Public/MeshProcessingLibrary.h |
Include |
#include "MeshProcessingLibrary.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Mesh Processing | MeshActor",
Meta=(DisplayName="Simplify Assembly"))
static void ApplyJacketingOnMeshActors
(
const TArray< AActor * > & Actors,
const UJacketingOptions * Options,
TArray< AActor * > & OccludedActorArray
)
Detect partially or totally occluded objects in a list of actors. Truncate partially occluded meshes.
Parameter |
Description |
---|---|
Actors |
List of actors to process. |
Options |
Parameter values to use for the jacketing. |
OccludedActorArray |
Array of actors which are fully occluded. Only filled if target is EJacketingTarget::Level. |