ApplyJacketingOnMeshActors

Overload list

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Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

void

 

ApplyJacketingOnMeshActors

(
    const TArray< AActor* >& Acto...,
    const UJacketingOptions* Optio...,
    TArray< AActor* >& OccludedAc...
)

Detect partially or totally occluded objects in a list of actors.

Public function Static

void

 

ApplyJacketingOnMeshActors

(
    const TArray< AActor* >& Acto...,
    const UJacketingOptions* Optio...,
    TArray< AActor* >& OccludedAc...,
    bool bSilent
)

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