UMeshProcessingLibrary::ApplyJacketingOnMeshActors

Windows
MacOS
Linux

References

Module

MeshProcessingLibrary

Header

/Engine/Plugins/Enterprise/StaticMeshEditorExtension/Source/MeshProcessingLibrary/Public/MeshProcessingLibrary.h

Include

#include "MeshProcessingLibrary.h"

Source

/Engine/Plugins/Enterprise/StaticMeshEditorExtension/Source/MeshProcessingLibrary/Private/MeshProcessingLibrary.cpp

Syntax

static void ApplyJacketingOnMeshActors
(
    const TArray< AActor * > & Actors,
    const UJacketingOptions * Options,
    TArray< AActor * > & OccludedActorArray,
    bool bSilent
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss