FMeshSelectionChangeBuilder::Add

Add ElementID to list of changed elements (which may then be added or removed, depending on bAdding parameter to constructor)

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshSelectionChange.h

Include

#include "Changes/MeshSelectionChange.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Changes/MeshSelectionChange.cpp

Syntax

void Add
(
    int32 ElementID
)

Remarks

Add ElementID to list of changed elements (which may then be added or removed, depending on bAdding parameter to constructor)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss