UModelingToolsEditorModeSettings

Settings for the Modeling Tools Editor Mode plug-in.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UModelingToolsEditorModeSettings

References

Module

ModelingToolsEditorMode

Header

/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h

Include

#include "ModelingToolsEditorModeSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Editor)
class UModelingToolsEditorModeSettings : public UObject

Remarks

Settings for the Modeling Tools Editor Mode plug-in.

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

EModelingModeAs...

 

AssetGenerationLocation

Where should Assets auto-generated by Modeling Tools be stored by default

Public variable UProperty Category, EditAnywhere Config

EModelingModeAs...

 

AssetGenerationMode

How should Assets auto-generated by Modeling Tools be handled in terms of saving, naming, etc

Public variable UProperty Category, EditAnywhere Config

FString

 

AutoGeneratedAssetPath

Assets auto-generated by Modeling Tools are stored at this path, relative to the top-level /Game/ folder

Public variable

UModelingToolsE...

 

OnModified

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Typedefs

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