| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h |
Include |
#include "ModelingToolsEditorModeSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Editor)
class UModelingToolsEditorModeSettings : public UObject
Settings for the Modeling Tools Editor Mode plug-in.
Name | Description | ||
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AssetGenerationLocation |
Where should Assets auto-generated by Modeling Tools be stored by default |
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AssetGenerationMode |
How should Assets auto-generated by Modeling Tools be handled in terms of saving, naming, etc |
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AutoGeneratedAssetPath |
Assets auto-generated by Modeling Tools are stored at this path, relative to the top-level /Game/ folder |
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OnModified |
Name | Description | ||
---|---|---|---|
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
Name |
Description |
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UModelingToolsEditorModeSettingsModified |