Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineBlueprintLibrary.h |
Include |
#include "MoviePipelineBlueprintLibrary.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline")
static int32 GetTotalSampleCount
(
const UMoviePipeline * InMoviePipeline
)
The most accurate way to determine 0-1 progress as it looks at the total number of samples needing to be rendered.