UMoviePipelineBlueprintLibrary::GetTotalSampleCount

The most accurate way to determine 0-1 progress as it looks at the total number of samples needing to be rendered.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineBlueprintLibrary.h

Include

#include "MoviePipelineBlueprintLibrary.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline")
static int32 GetTotalSampleCount
(
    const UMoviePipeline * InMoviePipeline
)

Remarks

The most accurate way to determine 0-1 progress as it looks at the total number of samples needing to be rendered.

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