[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, Category="Movie Render Pipeline")
TSubclassOf< UMoviePipeline > DefaultPipeline
This allows you to implement your own Pipeline to handle timing and rendering of a movie. Changing this will allow you to re-use the existing UI/Executors while providing your own logic for producing a single render.