| UObjectBase
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Module |
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Header |
/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/Net/UnitTestPackageMap.h |
Include |
#include "Net/UnitTestPackageMap.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient)
class UUnitTestPackageMap : public UPackageMapClient
Package map override, for blocking the creation of actor channels for specific actors (by detecting the actor class being created)
Name | Description | ||
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bPendingArchetypeSpawn |
Whether or not SerializeNewActor is about to spawn an actor, from an archetype |
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bWithinSerializeNewActor |
Whether or not we are currently within execution of SerializeNewActor |
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UMinimalClient ... |
MinClient |
Cached reference to the minimal client that owns this package map |
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OnSerializeName |
Delegate for hooking SerializeName |
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ReplaceObjects |
Map of objects to watch and replace, in SerializeObject |
Name | Description | |
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UUnitTestPackageMap ( |
Name | Description | ||
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SerializeName |
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SerializeNewActor ( |
Standard method of serializing a new actor. |
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SerializeObject ( |
This is the meat of the PackageMap class which serializes a reference to Object. |