| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/NetworkPredictionExtrasFlyingPawn.h |
Include |
#include "NetworkPredictionExtrasFlyingPawn.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ANetworkPredictionExtrasFlyingPawn_MockAbility : public ANetworkPredictionExtrasFlyingPawn
Example subclass of ANetworkPredictionExtrasFlyingPawn that uses the MockAbility simulation.
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AbilityInputPreset |
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bBlinkPressed |
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bDashPressed |
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bSprintPressed |
Name | Description | |
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ANetworkPredictionExtrasFlyingPawn_MockAbility ( |
Name | Description | ||
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Action_Blink_Pressed() |
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Action_Blink_Released() |
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Action_Dash_Pressed() |
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Action_Dash_Released() |
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Action_Sprint_Pressed() |
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Action_Sprint_Released() |
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float |
GetMaxStamina() |
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UMockFlyingA... |
GetMockFlyingAbilityComponent() |
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const UMockF... |
GetMockFlyingAbilityComponent() |
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float |
GetStamina() |
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ProduceInput ( |
Name | Description | ||
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SetupPlayerInputComponent ( |
Allows a Pawn to set up custom input bindings. |
Name | Description | ||
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BeginPlay() |
Overridable native event for when play begins for this actor. |