| UObjectBase
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Module |
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Header |
/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOConfiguration.h |
Include |
#include "OpenColorIOConfiguration.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UOpenColorIOConfiguration : public UObject
Asset to manage whitelisted OpenColorIO color spaces. This will create required transform objects.
Name | Description | ||
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ConfigurationFile |
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DesiredColorSpaces |
Name | Description | |
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UOpenColorIOConfiguration ( |
Name | Description | ||
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CleanupTransforms() |
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CreateColorTransform |
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GetShaderAndLUTResources ( |
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HasTransform |
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Validate() |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |