| UWheeledVehicleMovementComponent::ComputeConstants()
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Module |
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Header |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicleMovementComponent4W.h |
Include |
#include "WheeledVehicleMovementComponent4W.h" |
Source |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Private/WheeledVehicleMovementComponent4W.cpp |
virtual void ComputeConstants()
When vehicle is created we want to compute some helper data like drag area, etc.... Derived classes should use this to properly compute things like engine RPM