| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicleMovementComponent4W.h |
Include |
#include "WheeledVehicleMovementComponent4W.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Physics), Meta=(BlueprintSpawnableComponent),
HideCategories=(PlanarMovement, "Components|Movement|Planar", Activation, "Components|Activation"))
class UWheeledVehicleMovementComponent4W : public UWheeledVehicleMovementComponent
Name | Description | ||
---|---|---|---|
|
float |
AckermannAccuracy |
Accuracy of Ackermann steer calculation (range: 0..1) |
|
DifferentialSetup |
Differential |
|
|
EngineSetup |
Engine |
|
|
SteeringCurve |
Maximum steering versus forward speed (km/h) |
|
|
TransmissionSetup |
Transmission data |
Name | Description | |
---|---|---|
|
UWheeledVehicleMovementComponent4W ( |
Name | Description | ||
---|---|---|---|
|
UpdateDifferentialSetup ( |
Update simulation data: differential |
|
|
UpdateEngineSetup ( |
Update simulation data: engine |
|
|
UpdateTransmissionSetup ( |
Update simulation data: transmission |
Name | Description | ||
---|---|---|---|
|
ComputeConstants() |
When vehicle is created we want to compute some helper data like drag area, etc.... |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
Serialize ( |
UObject interface |