| UAnimGraphNode_Base::ValidateAnimNodePostCompile()
|
Module |
|
Header |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehiclesEditor/Public/AnimGraphNode_WheelHandler.h |
Include |
#include "AnimGraphNode_WheelHandler.h" |
Source |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehiclesEditor/Private/AnimGraphNode_WheelHandler.cpp |
virtual void ValidateAnimNodePostCompile
(
class FCompilerResultsLog & MessageLog,
class UAnimBlueprintGeneratedClass * CompiledClass,
int32 CompiledNodeIndex
)
Validate if this is within VehicleAnimInstance