Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/PicpProjection/Public/Blueprints/IPicpProjectionBlueprintAPI.h |
Include |
#include "Blueprints/IPicpProjectionBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Setup Overlay Captures"), Category="PICP")
void SetupOverlayCaptures
(
const TArray< struct FPicpCameraBlendingParameters > & CameraCaptures,
const TArray< struct FPicpOverlayFrameBlendingPair > & OverlayCaptures
)