UExtrudePolygonCommand::FindExtrudeDistanceUsingInteractor

Figures out how far to extrude the polygon based on where the interactor is aiming

Windows
MacOS
Linux

References

Module

PolygonModeling

Header

/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/ExtrudePolygon.h

Include

#include "ExtrudePolygon.h"

Syntax

void FindExtrudeDistanceUsingInteractor
(
    class IMeshEditorModeEditingContract & MeshEditorMode,
    class UViewportInteractor * ViewportInteractor,
    const class UEditableMesh * EditableMesh,
    const FVector AxisOrigin,
    const FVector AxisDirection,
    const float AxisLength,
    float & OutExtrudeDistance
)

Remarks

Figures out how far to extrude the polygon based on where the interactor is aiming

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss