Module |
|
Header |
/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/ExtrudePolygon.h |
Include |
#include "ExtrudePolygon.h" |
void FindExtrudeDistanceUsingInteractor
(
class IMeshEditorModeEditingContract & MeshEditorMode,
class UViewportInteractor * ViewportInteractor,
const class UEditableMesh * EditableMesh,
const FVector AxisOrigin,
const FVector AxisDirection,
const float AxisLength,
float & OutExtrudeDistance
)
Figures out how far to extrude the polygon based on where the interactor is aiming