Name |
Description |
|
---|---|---|
|
UAssignMaterialCommand |
Assigns the highlighted material to the currently selected polygon(s) |
|
UBevelPolygonCommand |
Adds a beveled edge to an existing polygon |
|
UDeleteMeshElementCommand |
|
|
UEditEdgeCreaseSharpnessCommand |
For subdivision meshes, edits how sharp an edge crease is by dragging in space |
|
UEditVertexCornerSharpnessCommand |
For subdivision meshes, edits how sharp a vertex corner is by dragging in space |
|
UExtendEdgeCommand |
Extends an edge by making a copy of it and allowing you to move it around |
|
UExtendVertexCommand |
Extend a vertex by making a copy of it, creating new polygons to join the geometry together |
|
UExtrudePolygonCommand |
Extrudes the polygon along an axis |
|
UFlipPolygonCommand |
|
|
UHardenEdgeCommand |
Makes an edge hard |
|
UInsertEdgeLoopCommand |
With an edge selected, inserts a loop of edge perpendicular to that edge while dragging |
|
UInsetPolygonCommand |
Adds a new polygon on the inside of an existing polygon, allowing the user to drag to set exactly where it should be placed. |
|
UQuadrangulateMeshCommand |
Quadrangulates the currently selected mesh |
|
URemoveEdgeCommand |
Attempts to remove the selected edge from the polygon, merging the adjacent polygons together |
|
URemoveVertexCommand |
Attempts to remove the selected vertex from the polygon it belongs to, keeping the polygon intact |
|
USoftenEdgeCommand |
Makes an edge soft |
|
USplitEdgeCommand |
Inserts a vertex along an edge and allows the user to move it around |
|
USplitPolygonCommand |
Base class for polygon splitting |
|
USplitPolygonFromEdgeCommand |
Splits a polygon into two, starting with a point along an edge |
|
USplitPolygonFromPolygonCommand |
Splits a polygon into two, starting with an edge on a polygon |
|
USplitPolygonFromVertexCommand |
Splits a polygon into two, starting with a vertex on that polygon |
|
UTessellatePolygonCommand |
Tessellates selected polygons into smaller polygons |
|
UUnifyNormalsCommand |