PolygonModeling

Windows
MacOS
Linux

Classes

Name

Description

Public class UClass

UAssignMaterialCommand

Assigns the highlighted material to the currently selected polygon(s)

Public class UClass

UBevelPolygonCommand

Adds a beveled edge to an existing polygon

Public class UClass

UDeleteMeshElementCommand

Public class UClass

UEditEdgeCreaseSharpnessCommand

For subdivision meshes, edits how sharp an edge crease is by dragging in space

Public class UClass

UEditVertexCornerSharpnessCommand

For subdivision meshes, edits how sharp a vertex corner is by dragging in space

Public class UClass

UExtendEdgeCommand

Extends an edge by making a copy of it and allowing you to move it around

Public class UClass

UExtendVertexCommand

Extend a vertex by making a copy of it, creating new polygons to join the geometry together

Public class UClass

UExtrudePolygonCommand

Extrudes the polygon along an axis

Public class UClass

UFlipPolygonCommand

Public class UClass

UHardenEdgeCommand

Makes an edge hard

Public class UClass

UInsertEdgeLoopCommand

With an edge selected, inserts a loop of edge perpendicular to that edge while dragging

Public class UClass

UInsetPolygonCommand

Adds a new polygon on the inside of an existing polygon, allowing the user to drag to set exactly where it should be placed.

Public class UClass

UQuadrangulateMeshCommand

Quadrangulates the currently selected mesh

Public class UClass

URemoveEdgeCommand

Attempts to remove the selected edge from the polygon, merging the adjacent polygons together

Public class UClass

URemoveVertexCommand

Attempts to remove the selected vertex from the polygon it belongs to, keeping the polygon intact

Public class UClass

USoftenEdgeCommand

Makes an edge soft

Public class UClass

USplitEdgeCommand

Inserts a vertex along an edge and allows the user to move it around

Public class UClass Abstract

USplitPolygonCommand

Base class for polygon splitting

Public class UClass

USplitPolygonFromEdgeCommand

Splits a polygon into two, starting with a point along an edge

Public class UClass

USplitPolygonFromPolygonCommand

Splits a polygon into two, starting with an edge on a polygon

Public class UClass

USplitPolygonFromVertexCommand

Splits a polygon into two, starting with a vertex on that polygon

Public class UClass

UTessellatePolygonCommand

Tessellates selected polygons into smaller polygons

Public class UClass

UUnifyNormalsCommand

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss