| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/BevelOrInsetPolygon.h |
Include |
#include "BevelOrInsetPolygon.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UInsetPolygonCommand : public UMeshEditorEditCommand
Adds a new polygon on the inside of an existing polygon, allowing the user to drag to set exactly where it should be placed.
Name | Description | |
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UInsetPolygonCommand() |
Name | Description | ||
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ApplyDuringDrag ( |
Applies this command every frame while dragging |
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TryStartingToDrag ( |
Called when the user starts to drag on an element. |
Name | Description | ||
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AddToVRRadialMenuActionsMenu ( |
Allows this command to directly add a button to the VR Mode's radial menu |
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EEditableMes... |
GetElementType() |
Which mesh element does this command apply to? |
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RegisterUICommand ( |
Registers the UI command for this mesh editor command |