| AActor::GetNetConnection()
|
Module |
|
Header |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include |
#include "ReplicationGraph.h" |
Source |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraphDebugging.cpp |
virtual UNetConnection * GetNetConnection() const
===================== Debugging Tools (WIP) =====================
Net.RepGraph.PrintGraph Prints replication graph to log (hierarchical representation of graph and its lists) Net.RepGraph.DrawGraph Draws replication graph on HUD
Net.RepGraph.PrintAllActorInfo
Net.RepGraph.PrioritizedLists.Print
Net.RepGraph.PrintAll
Net.PacketBudget.HUD Draws Packet Budget details on HUD Net.PacketBudget.HUD.Toggle Toggles capturing/updating the Packet Budget details HUD
Net.RepGraph.Lists.DisplayDebug Displays RepActoList stats on HUD Net.RepGraph.Lists.Stats Prints RepActorList stats to Log Net.RepGraph.Lists.Details Prints extended RepActorList details to log
Net.RepGraph.StarvedList
Net.RepGraph.SetDebugActor