| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Public/SoundNodeModPlayer.h |
Include |
#include "SoundNodeModPlayer.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, EditInlineNew, MinimalAPI, Meta=(DisplayName="Mod Player"))
class USoundNodeModPlayer : public USoundNodeAssetReferencer
Sound node that contains a reference to the mod file to be played
Name | Description | ||
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USoundMod &#... |
GetSoundMod() |
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ParseNodes ( |
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SetSoundMod ( |
Name | Description | ||
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ClearAssetReferences() |
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LoadAsset ( |
Name | Description | ||
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float |
GetDuration() |
Returns the maximum duration this sound node will play for. |
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GetMaxChildNodes() |
Returns the maximum number of child nodes this node can possibly have |
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GetTitle() |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |