UStylusInputSubsystem::IsDestructionThreadSafe

[FTickableEditorObject](API\Editor\UnrealEd\FTickableEditorObject) must be destroyed on the main thread.

Windows
MacOS
Linux

Override Hierarchy

UObject::IsDestructionThreadSafe()

UStylusInputSubsystem::IsDestructionThreadSafe()

References

Module

StylusInput

Header

/Engine/Plugins/Editor/StylusInput/Source/StylusInput/Public/IStylusInputModule.h

Include

#include "IStylusInputModule.h"

Syntax

virtual bool IsDestructionThreadSafe() const

Remarks

FTickableEditorObject must be destroyed on the main thread.

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