Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/TickableEditorObject.h |
Include |
#include "TickableEditorObject.h" |
class FTickableEditorObject : public FTickableObjectBase
This class provides common registration for gamethread editor only tickable objects. It is an abstract base class requiring you to implement the GetStatId, IsTickable, and Tick methods. If you need a class that can tick in both the Editor and at Runtime then use FTickableGameObject instead, overriding the IsTickableInEditor() function instead.
Name | Description | |
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FTickableEditorObject() |
Registers this instance with the static array of tickable objects. |
Name | Description | |
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~FTickableEditorObject() |
Removes this instance from the static array of tickable objects. |
Name | Description | ||
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TickObjects ( |
Name |
Description |
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bCollectionIntact |
True if collection of tickable objects is still intact. |
bIsTickingObjects |
True if currently ticking of tickable editor objects. |
ObjectBeingTicked |
Set if we are in the Tick function for an editor tickable object |