UTakeRecorderBlueprintLibrary::GetActiveRecorder

Retrieve the currently active recorder, or None if there none are active

Windows
MacOS
Linux

References

Module

TakeRecorder

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderBlueprintLibrary.h

Include

#include "Recorder/TakeRecorderBlueprintLibrary.h"

Source

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Private/Recorder/TakeRecorderBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Take Recorder")
static UTakeRecorder * GetActiveRecorder()

Remarks

Retrieve the currently active recorder, or None if there none are active

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss