Module |
|
Header |
/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderBlueprintLibrary.h |
Include |
#include "Recorder/TakeRecorderBlueprintLibrary.h" |
Source |
/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Private/Recorder/TakeRecorderBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Take Recorder")
static UTakeRecorder * GetActiveRecorder()
Retrieve the currently active recorder, or None if there none are active