| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderBlueprintLibrary.h |
Include |
#include "Recorder/TakeRecorderBlueprintLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UTakeRecorderBlueprintLibrary : public UBlueprintFunctionLibrary
Name | Description | ||
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UTakeRecorde... |
GetActiveRecorder() |
Retrieve the currently active recorder, or None if there none are active |
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FTakeRecorde... |
GetDefaultParameters() |
Get the default recorder parameters according to the project and user settings |
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UTakeRecorde... |
GetTakeRecorderPanel() |
Get the currently open take recorder panel, if one is open |
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IsRecording() |
Check whether a recording is currently active |
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IsTakeRecorderEnabled() |
Is the Take Recorder enabled in the build |
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OnTakeRecorderCancelled() |
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OnTakeRecorderFinished ( |
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OnTakeRecorderMarkedFrameAdded ( |
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OnTakeRecorderPreInitialize() |
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OnTakeRecorderStarted() |
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OnTakeRecorderStopped() |
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UTakeRecorde... |
OpenTakeRecorderPanel() |
Get the currently open take recorder panel, if one is open, opening a new one if not |
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SetOnTakeRecorderCancelled ( |
Called when take recording is cancelled. |
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SetOnTakeRecorderFinished ( |
Called when take recording finishes. |
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SetOnTakeRecorderMarkedFrameAdded ( |
Called when a marked frame is added. |
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SetOnTakeRecorderPanelChanged ( |
Called when a Take Panel is constructed or destroyed. |
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SetOnTakeRecorderPreInitialize ( |
Called before initialization occurs (ie. when the recording button is pressed and before the countdown starts) |
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SetOnTakeRecorderStarted ( |
Called when take recording starts. |
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SetOnTakeRecorderStopped ( |
Called when take recording is stopped. |
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SetTakeRecorderPanel ( |
Internal function to assign a new take recorder panel singleton. |
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UTakeRecorde... |
StartRecording ( |
Start a new recording using the specified parameters. |
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StopRecording() |
Stop recording if there is a recorder currently active |