| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/Variant.h |
Include |
#include "Variant.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UVariant : public UObject
Name | Description | |
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UVariant ( |
Name | Description | ||
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AddBindings ( |
In case of a duplicate binding these will destroy the older bindings. |
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AActor * |
GetActor ( |
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UVariantObje... |
GetBindingByName ( |
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GetBindingIndex ( |
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const TArray... |
GetBindings() |
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GetDisplayText() |
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GetNumActors() |
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UVariantSet ... |
GetParent() |
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UTexture2D &... |
GetThumbnail() |
Gets the thumbnail currently used for this variant. |
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IsActive() |
Returns true if none of our properties are dirty. |
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RemoveBindings ( |
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SetDisplayText ( |
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SetThumbnail ( |
Sets the thumbnail to use for this variant. |
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SwitchOn() |