| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/WarpUtils/Source/WarpUtils/Public/Blueprints/WarpUtilsBlueprintLibrary.h |
Include |
#include "Blueprints/WarpUtilsBlueprintLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UWarpUtilsBlueprintLibrary : public UBlueprintFunctionLibrary
Name | Description | ||
---|---|---|---|
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GeneratePFM ( |
Generate and save data to a PFM file. |
|
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GeneratePFMEx ( |
Generate and save data to a PFM file. Additionally, we have an array of tiles validiy flags (false == all pixels of a tile are NaN) |
|
|
SavePFM |
Save data to a PFM file. |
|
|
SavePFMEx |
Save data to a PFM file. Since the float NaN value is not available in blueprints, we provide a flags array (false == NaN) |