Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h |
Include |
#include "Actions/PawnAction.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Actions/PawnAction.cpp |
virtual bool Pause
(
const UPawnAction * PausedBy
)
Called to pause action when higher priority or child action kicks in