Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h |
Include |
#include "Actions/PawnAction_Wait.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Actions/PawnAction_Wait.cpp |
static UPawnAction_Wait * CreateAction
(
UWorld & World,
float InTimeToWait
)
InTimeToWait < 0 (or just FAISystem::InfiniteInterval) will result in waiting forever