| UBTDecorator::OnNodeActivation()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_BlueprintBase.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_BlueprintBase.cpp |
virtual void OnNodeActivation
(
FBehaviorTreeSearchData & SearchData
)
Called when underlying node is activated this function should be considered as const (don't modify state of object) if node is not instanced!