| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ConditionalLoop.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_ConditionalLoop.h" |
class UBTDecorator_ConditionalLoop : public UBTDecorator_Blackboard
Conditional loop decorator node. A decorator node that loops execution as long as condition is satisfied.
Name | Description | |
---|---|---|
|
UBTDecorator_ConditionalLoop ( |
Name | Description | ||
---|---|---|---|
|
EBlackboardN... |
OnBlackboardKeyValueChange ( |
Notify about change in blackboard keys |
Name | Description | ||
---|---|---|---|
|
CalculateRawConditionValue ( |
Calculates raw, core value of decorator's condition. Should not include calling IsInversed |
|
|
OnNodeDeactivation ( |
Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced! |
Name | Description | ||
---|---|---|---|
|
GetNodeIconName() |
Get the name of the icon used to display this node in the editor |