| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_SetTagCooldown.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_SetTagCooldown.h" |
class UBTDecorator_SetTagCooldown : public UBTDecorator
Set tag cooldown decorator node. A decorator node that sets a gameplay tag cooldown.
Name | Description | ||
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bAddToExistingDuration |
True if we are adding to any existing duration, false if we are setting the duration (potentially invalidating an existing end time). |
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float |
CooldownDuration |
Value we will add or set to the Cooldown tag when this task runs. |
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CooldownTag |
Gameplay tag that will be used for the cooldown. |
Name | Description | |
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UBTDecorator_SetTagCooldown ( |
Name | Description | ||
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OnNodeDeactivation ( |
Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced! |
Name | Description | ||
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |