Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_PawnActionBase.h |
Include |
#include "BehaviorTree/Tasks/BTTask_PawnActionBase.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_PawnActionBase.cpp |
EBTNodeResult::Type PushAction
(
UBehaviorTreeComponent & OwnerComp,
UPawnAction & Action
)
Starts executing pawn action