RunOverlapBlocking

Overload list

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Name Description

Protected function Const

bool

 

RunOverlapBlocking

(
    const FVector& ItemPos,
    const FCollisionShape& CollisionSh...,
    const TArray< AActor* >& Igno...,
    UWorld* World,
    enum ECollisionChannel Channel,
    const FCollisionQueryParams& Param...
)

Protected function

bool

 

RunOverlapBlocking

(
    const FVector& ItemPos,
    const FCollisionShape& CollisionSh...,
    AActor* ItemActor,
    UWorld* World,
    enum ECollisionChannel Channel,
    const FCollisionQueryParams& Param...
)

This method is no longer called by RunTest and has been replaced by an overload using a list of actors to ignore. It now calls that overload but you should use the new overload instead.

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