void
QuantizeBoundShaderState
( const D3D12_RESOURCE_BINDING_TIER&..., const FD3D12BoundShaderState*c..., FD3D12QuantizedBoundShaderState& O...)
( const D3D12_RESOURCE_BINDING_TIER&..., const FD3D12ComputeShader*cons..., FD3D12QuantizedBoundShaderState& O...)