| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/SkeletalMeshActor.h |
Include |
#include "Animation/SkeletalMeshActor.h" |
class ASkeletalMeshActor :
public AActor,
public IMatineeAnimInterface
SkeletalMeshActor is an instance of a USkeletalMesh in the world. Skeletal meshes are deformable meshes that can be animated and change their geometry at run-time. Skeletal meshes dragged into the level from the Content Browser are automatically converted to StaticMeshActors.
Name | Description | ||
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uint32: 1 |
bShouldDoAnimNotifies |
Whether or not this actor should respond to anim notifies - CURRENTLY ONLY AFFECTS PlayParticleEffect NOTIFIES |
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ReplicatedMaterial0 |
Used to replicate the material in index 0 |
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ReplicatedMaterial1 |
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USkeletalMesh &... |
ReplicatedMesh |
Used to replicate mesh to clients |
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UPhysicsAsset &... |
ReplicatedPhysAsset |
Used to replicate physics asset to clients |
Name | Description | |
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ASkeletalMeshActor ( |
Name | Description | ||
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|
USkeletalMes... |
GetSkeletalMeshComponent() |
Returns SkeletalMeshComponent subobject |
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OnRep_ReplicatedMaterial0() |
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OnRep_ReplicatedMaterial1() |
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OnRep_ReplicatedMesh() |
Replication Notification Callbacks |
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OnRep_ReplicatedPhysAsset() |
Name | Description | ||
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CheckForErrors() |
Check SkeletalMeshActor for errors. |
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EditorReplacedActor ( |
Called by ReplaceSelectedActors to allow a new actor to copy properties from an old actor when it is replaced |
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GetReferencedContentObjects |
Used by the "Sync to Content Browser" right-click menu option in the editor. |
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PostInitializeComponents() |
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay |
Name | Description | ||
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GetDetailedInfoInternal() |
This function actually does the work for the GetDetailedInfo() and is virtual. |
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GetLifetimeReplicatedProps ( |
Returns properties that are replicated for the lifetime of the actor channel |
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LoadedFromAnotherClass ( |
Called when the object was loaded from another class via active class redirects. |
Name | Description | ||
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BeginAnimControl ( |
Called when we start an AnimControl track operating on this Actor. |
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FinishAnimControl ( |
Called when we are done with the AnimControl track. |
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GetAnimControlSlotDesc ( |
Other. |
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PreviewBeginAnimControl ( |
Editor preview support. |
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PreviewFinishAnimControl ( |
Called by Matinee when we close it after we have been controlling animation on this Actor. |
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PreviewSetAnimPosition ( |
Called each frame by Matinee to update the desired sequence by name and position within it. |
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PreviewSetAnimWeights ( |
Called each frame by Matinee to update the desired animation channel weights for this Actor. |
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SetAnimPosition ( |
Called each from while the Matinee action is running, with the desired sequence name and position we want to be at. |
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SetAnimWeights ( |
Called each from while the Matinee action is running, to set the animation weights for the actor. |
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bWakeOnLevelStart_DEPRECATED |