| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
Include |
#include "Animation/PoseAsset.h" |
class UPoseAsset : public UAnimationAsset
Pose Asset that can be blended by weight of curves
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RetargetSource |
Base pose to use when retargeting |
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UAnimSequence &... |
SourceAnimation |
Name | Description | |
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UPoseAsset ( |
Name | Description | ||
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AddOrUpdatePoseWithUniqueName ( |
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ContainsPose ( |
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ContainsPose ( |
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ConvertSpace |
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CreatePoseFromAnimation ( |
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DeleteCurves |
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DeletePoses |
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GetAnimationCurveOnly |
This is utility function that just cares by names to be used by live link this isn't fast. |
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GetAnimationPose ( |
Get Animation Pose from one pose of PoseIndex and with PoseWeight This returns OutPose and OutCurve of one pose of PoseIndex with PoseWeight |
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GetBaseAnimationPose ( |
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GetBasePoseIndex() |
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const TArray... |
GetCurveData() |
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const int32 |
GetCurveIndexByName ( |
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const TArray... |
GetCurveNames() |
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GetCurveValue |
Return value of a curve for a particular pose |
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const TArray... |
GetCurveValues ( |
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GetFullPose ( |
Return full (local space, non additive) pose. Will do conversion if PoseAsset is Additive. |
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GetNumCurves() |
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GetNumPoses() |
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GetNumTracks() |
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const int32 |
GetPoseIndexByName ( |
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const FName |
GetPoseNameByIndex ( |
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const TArray... |
GetPoseNames() |
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const int32 |
GetTrackIndexByName ( |
Find index of a track with a given bone name. Returns INDEX_NONE if not found. |
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const TArray... |
GetTrackNames() |
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HasRootMotion() |
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ModifyPoseName ( |
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FDelegateHan... |
RegisterOnPoseListChanged ( |
Registers a delegate to be called after the preview animation has been changed |
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RemoveSmartNames |
Remove poses or curves using the smart names supplied. |
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RenameSmartName |
Rename the smart names used by this Pose Asset. |
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UnregisterOnPoseListChanged ( |
Unregisters a delegate to be called after the preview animation has been changed |
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UpdatePoseFromAnimation ( |
Name | Description | ||
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GetAllAnimationSequencesReferred ( |
Retrieve all animations that are used by this asset |
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IsValidAdditive() |
Return true if this is valid additive animation false otherwise |
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RemapTracksToNewSkeleton |
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ReplaceReferredAnimations ( |
Replace this assets references to other animations based on ReplacementMap |
Name | Description | ||
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GetAssetRegistryTags ( |
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |
Name |
Description |
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FOnPoseListChanged |
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FOnPoseListChangedMulticaster |