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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
struct FActiveMorphTarget
Struct used to indicate one active morph target that should be applied to this USkeletalMesh when rendered.
Name | Description | ||
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UMorphTarget &#... |
MorphTarget |
The Morph Target that we want to apply. |
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WeightIndex |
Index into the array of weights for the Morph target, between 0.0 and 1.0. |
Name | Description | |
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FActiveMorphTarget() |
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FActiveMorphTarget ( |
Name | Description | ||
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operator== ( |