FActiveMorphTarget

Struct used to indicate one active morph target that should be applied to this [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) when rendered.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Syntax

struct FActiveMorphTarget

Remarks

Struct used to indicate one active morph target that should be applied to this USkeletalMesh when rendered.

Variables

Name Description

Public variable

UMorphTarget &#...

 

MorphTarget

The Morph Target that we want to apply.

Public variable

int32

 

WeightIndex

Index into the array of weights for the Morph target, between 0.0 and 1.0.

Constructors

Name Description

Public function

FActiveMorphTarget()

Public function

FActiveMorphTarget

(
    UMorphTarget* InTarget,
    int32 InWeightIndex
)

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FActiveMorphTarget& Other
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss