Scope

This should be set to [EAudioDeviceScope::Unique](API\Runtime\Engine\EAudioDeviceScope) if you'd like to force a new device to be created from scratch, or use [EAudioDeviceScope::Shared](API\Runtime\Engine\EAudioDeviceScope) to use an existing device if possible.

Windows
MacOS
Linux

Syntax

Remarks

This should be set to EAudioDeviceScope::Unique if you'd like to force a new device to be created from scratch, or use EAudioDeviceScope::Shared to use an existing device if possible.

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