bNeedsUpdate

If true then UpdateResources needs to be called

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Syntax

static bool bNeedsUpdate = true;

Remarks

If true then UpdateResources needs to be called

if true then FDeferredUpdateResource::UpdateResources needs to be called (should only be set on the rendering thread)

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