| FMaterialCompiler::TextureParameter()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include |
#include "MaterialCompiler.h" |
virtual int32 TextureParameter
(
FName ParameterName,
UTexture * DefaultValue,
int32 & TextureReferenceIndex,
EMaterialSamplerType SamplerType,
ESamplerSourceMode SamplerSource
)