| FMaterialCompiler::TextureSample()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include |
#include "MaterialCompiler.h" |
virtual int32 TextureSample
(
int32 InTexture,
int32 Coordinate,
enum EMaterialSamplerType SamplerType,
int32 MipValue0Index,
int32 MipValue1Index,
ETextureMipValueMode MipValueMode,
ESamplerSourceMode SamplerSource,
int32 TextureReferenceIndex,
bool AutomaticViewMipBias
)