FVolumetricLightmapDataLayer

Windows
MacOS
Linux

Inheritance Hierarchy

FResourceBulkDataInterface

FVolumetricLightmapDataLayer

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h

Include

#include "PrecomputedVolumetricLightmap.h"

Syntax

class FVolumetricLightmapDataLayer : public FResourceBulkDataInterface

Variables

Name Description

Public variable

bool

 

bNeedsCPUAccess

Public variable

TArray< uint8 >

 

Data

Public variable

int32

 

DataSize

Stored redundantly for stats after Data has been discarded.

Public variable

EPixelFormat

 

Format

Public variable

FTexture3DRHIRe...

 

Texture

Public variable

FUnorderedAcces...

 

UAV

Constructors

Functions

Name Description

Public function

void

 

CreateTargetTexture

(
    FIntVector Dimensions
)

Public function

void

 

CreateTexture

(
    FIntVector Dimensions
)

Public function

void

 

CreateUAV()

Public function

void

 

Resize

(
    int32 NewSize
)

Overridden from FResourceBulkDataInterface

Name Description

Public function Virtual

void

 

Discard()

Free memory after it has been used to initialize RHI resource

Public function Virtual Const

const void &...

 

GetResourceBulkData()

Public function Virtual Const

uint32

 

GetResourceBulkDataSize()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss