| FResourceBulkDataInterface
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
Include |
#include "PrecomputedVolumetricLightmap.h" |
class FVolumetricLightmapDataLayer : public FResourceBulkDataInterface
Name | Description | |
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FVolumetricLightmapDataLayer() |
Name | Description | ||
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CreateTargetTexture ( |
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CreateTexture ( |
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CreateUAV() |
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Resize ( |
Name | Description | ||
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Discard() |
Free memory after it has been used to initialize RHI resource |
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const void &... |
GetResourceBulkData() |
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GetResourceBulkDataSize() |