ClientPlayForceFeedback

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

ClientPlayForceFeedback

(
    UForceFeedbackEffect* ForceFee...,
    FForceFeedbackParameters Params
)

Play a force feedback pattern on the player's controller

Public function

void

 

ClientPlayForceFeedback

(
    UForceFeedbackEffect* ForceFee...,
    bool bLooping,
    FName Tag
)

Use version that specifies parameters using a struct instead of a list of parameters

Public function

void

 

ClientPlayForceFeedback

(
    UForceFeedbackEffect* ForceFee...,
    bool bLooping,
    bool bIgnoreTimeDilation,
    FName Tag
)

Use version that specifies parameters using a struct instead of a list of parameters

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