| FInputModeDataBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
struct FInputModeGameAndUI : public FInputModeDataBase
Data structure used to setup an input mode that allows the UI to respond to user input, and if the UI doesn't handle it player input / player controller gets a chance.
Name | Description | ||
---|---|---|---|
|
bHideCursorDuringCapture |
||
|
MouseLockMode |
||
|
TSharedPtr< SWi... |
WidgetToFocus |
Name | Description | |
---|---|---|
|
FInputModeGameAndUI() |
Name | Description | ||
---|---|---|---|
|
FInputModeGa... |
SetHideCursorDuringCapture ( |
Whether to hide the cursor during temporary mouse capture caused by a mouse down |
|
FInputModeGa... |
SetLockMouseToViewportBehavior ( |
Sets the mouse locking behavior of the viewport |
|
FInputModeGa... |
SetWidgetToFocus ( |
Widget to focus |
Name | Description | ||
---|---|---|---|
|
ApplyInputMode ( |
Derived classes override this function to apply the necessary settings for the desired input mode |