Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
struct FUpdateLevelVisibilityLevelInfo
This structure is used to pass arguments to ServerUpdateLevelVisibilty() and ServerUpdateMultipleLevelsVisibility() server RPC functions
Name | Description | ||
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uint32: 1 |
bIsVisible |
The new visibility state for this level. |
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uint32: 1 |
bSkipCloseOnError |
Skip connection close if level can't be found (not net serialized) |
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FileName |
The name / path of the asset file for the level whose status changed. |
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PackageName |
The name of the package for the level whose status changed. |
Name | Description | |
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FUpdateLevelVisibilityLevelInfo() |
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FUpdateLevelVisibilityLevelInfo |
Name | Description | ||
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NetSerialize ( |